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- // template file for newyork directory
-
- #include "../common/header.ds"
-
- output "p:/base/ds/tsr1"
-
-
-
- local entity swatkiller // the guy who will push over the soda machine
- local entity soda_fall // the soda machine that will be tipped over
- local entity deadswatguy1 // the dead swat guy, the sound will be played from this origin to make it louder
- local int sig1
-
- soda_fall = find entity with targetname "soda_fall"
- swatkiller = find entity with targetname "swatkiller"
- deadswatguy1 = find entity with targetname "deadswatguy1"
-
- animate entity swatkiller performing action STD_EPUSHOVER_N_PK_A // guy pushing over the soda machine
- animate entity swatkiller performing action SCRIPT_RELEASE
- moverotate entity soda_fall from file "tsr1_soda_fall.rof" signaling sig1
- wait .75 seconds
- play sound "Impact/Metal/SodaMach.adp" for entity deadswatguy1 on channel CHAN_AUTO at volume 0.9
- wait for all clearing sig1
-
- exit